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Computer Animations in Video Games

Video games have long relied on animations to create action, simulate reality, and provide an immersive interactive experience.  Animations started as simple 2D displays, but have continued to push the limits of computation and are driving the next generation of 3D game experience.  Ryan will give a history of game animations, current and upcoming technologies, and finally some examples of how games can be created using animations. 

About the Speaker

Ryan Anderson has been in the video game industry for 7 years.  He has released games for the PC, Nintendo Gameboy Advance, Nintendo DS, Nintendo Wii, Playstation 2, Xbox, Playstation 3, and Xbox 360.  He has been responsible for many aspects of game code:  collision systems, rendering, optimizations, and animation systems among them.  He currently works for Rainbow Studios as a Senior Technology Engineer, otherwise known as “Engine Programmer”.  He has a B.S. from the University of Utah in Computer Science, and is currently taking classes for an M.S.E. in Software Engineering at ASU.     

Downloads

20091104Anderson_Computer Animation in Games.ppt (Presentation PPT)