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SoutheastCon 2008 Hardware Competition Rules
Return to the Moon
SUBJECT TO CHANGE
(17 November 2007) (Rules PDF -v18 )
The Design Competition is a presentation based on your Hardware
Competition entry, check it out at: http://ewh.ieee.org/reg/3/secon/08/design.html.
Check the box at the bottom of the Hardware Competition registration form if you wish to enter the Design Competition as well.
Below are the 2008 SoutheastCon Hardware Competition Rules. While a lot of attention has been given to developing these rules, we realize that they may need further clarification. We invite your questions, comments, and suggestions. Please see the Robot Competition FAQ for rule interpretations and ancillary information. We will make every attempt to provide prompt responses to your questions and concerns (our goal is four business days).
Modification History
November 17, 2007
- Attachment B, Playing Field Blocks. RFID Tag alternate sourcing.
August 7, 2007
- VII. Judging & Scoring. Remove points awarded for returning to home square.
July 31, 2007
- Re-modify Zone 2 sand and paint mixture ratio (1 quart of sand to 1 quart of WHITE paint).
- Eliminate painting pea pebbles RED.
- Hoarding Penalty clarification.
- Modify Blocking Penalty and Bumper Violation rules (Section VII, numbers 6 and 8).
- Added points for robot mobility – leaving and returning to base.
- Modify Attachment F – Playoff Round Ladder
- Modify Playoff Round procedures.
July 23, 2007
- Blocks must be picked up, not pushed
across the surface, to score.
- Specify Zone 2 paint and sand mixture
ratio (1 ½ parts sand to one part WHITE paint).
- Paint pea pebbles RED.
June 13, 2007
- Increase competition time from four to
six minutes
- Change orientation of RFID tags from
facing up to facing front of playing field.
- Give each block a unique RFID number.
- Increase number of IR LED’s per beacon
from three to six.
- Change Zone 2 and 3 of playing field
from White Marble Chips and Lava Rock to sand mixed with paint, and pea
pebbles. The marble chips are no longer carried by Home Depot and the Lava Rock
is difficult to maneuver over.
- Sections VI. Rules of Play, VII.
Judging & Scoring, and VIII. Tournament Format – Major Revisions. Single
robot on playing field during early rounds; two robots on playing field during
playoff rounds. Other scoring rule modifications.
- Attachment F – Playoff Round Ladder
- Various clarification wording
throughout.
October 11, 2007
- Corrected playoff seeding order (Attachment F).
2008 SoutheastCon Hardware Competition Rules
“Return to the Moon”
I. Objective
To find, retrieve and return to
home base, 2-inch cube, wooden blocks with attached RFID tags within the
competition time limit of six (13 June) minutes. The block point values are
determined by their color and numbers encoded on attached RFID tags.
II. Introduction
In the not-too-distant future,
mankind has returned to the moon, whereupon valuable mineral deposits have been
discovered. Exploration and development of this resource has been licensed to
private enterprises. Many organizations, perhaps yours, have decided to enter
into a competition to harvest the mineral deposits and return them to Earth. The
process is arduous and expensive, and international regulations only permit
unmanned, autonomous prospecting robots on the moon. The color and magnetic
properties of the mineral deposits are correlated with their worth. Good luck
in your venture!
III. Playing Field
- The playing field (see Attachment A)
will be based on a 6-foot by 6-foot plywood deck surrounded by walls that
extend 8-inches above the playing field surface. The walls will be attached to
the outside edge of the plywood deck.
- The playing field will be divided into three zones plus robot home bases. Zone 1 will be painted BLUE, except for the home bases, which will be painted WHITE; Zone 2 will be covered with sandy WHITE paint; Zone 3 will be covered with pea pebbles. The rocky surface will be bonded to the plywood base with tile adhesive. The playing field walls will be painted flat BLACK.
- One navigation aid will be placed in
each of the playing field home base corners. Each navigation aid will consist
of one quarter section of an 8-inch-tall, 4.5-inch-diameter, schedule 40 PVC
cylinder into which six (13 June) LEDs have been placed (see Attachment C). The
navigation aid on the right (as viewed from the robot home base side of the
playing field) will flash its LEDs at 4.0 kilohertz, while the navigation aid
on the left will flash its LEDs at 2.5 kilohertz. Both navigation beacons will
use a square waveform.
- The 12 1/2-inch-square robot home bases
will be located in separate corners on the same side of the playing field. The
bases will be painted WHITE (see Attachment A).
- The playing field will contain seven
wooden blocks 2” on each side. The layout pattern will have bilateral symmetry
with respect to a line dividing the playing field in half between the robot
bases (see Attachment D for the block specification; Attachment E gives the
block layout pattern). Each block will have a round, passive RFID tag attached
to one (13 June) surface and the block will be painted according to its point
value. The RFID tag will be positioned to face the front (home base side) of
the playing field (13 June). See Section V for more information on the blocks.
- The playing field environment lighting
is not specified except that it will be well lit. Flash photography and
infrared range finders on cameras and camcorders are permitted. Intentional
interference with the operation of the robots is not allowed, and may result in
sanctions.
IV. Robot
- The robot must operate completely autonomously once started and be entirely self contained, including any power source. Robots that do not meet this requirement will not qualify.
- The maximum size is 10 inches by 10 inches by 11 inches tall. This maximum size applies when the robot is in the starting square at the start of a match or is in motion on any part of the playing field. When not in motion, the robot may extend a maximum of six inches by six inches in any one direction at a time. The extension must be physically connected to the main robot at all times.
- There is no weight limit or construction material restriction except that anything that is deemed by contest officials to be dangerous or injurious to the participants, audience, staff, playing field or surroundings will result in disqualification. If in doubt, ask in advance. Pyrotechnics, compressed gas, toxic or corrosive materials are not allowed.
- A robot may not operate in a manner that excessively damages the landscape. The rocky surface may become littered with loose rocks during the course of play (such is the nature of the lunar surface). This is expected and considered normal wear and tear, and operating conditions.
- Each robot must have a bumper that surrounds a minimum of 80% of its perimeter in a continuous stretch. This bumper must be the outermost structure at all times when the robot is moving. The bumper must present a vertical surface at least 1” high and cover, at a minimum, the space from 1 ½ to 2 ½ inches above the playing field. The bumper may be of any shape around the robot and need not be outwardly convex on all surfaces but must not have any radius of curvature less than ½ inch. The bumper must be included in the maximum 10 by 10 inch by 11 inch tall overall size.
- A robot must have a button or switch somewhere on its top surface to start the robot in play.
- In addition to meeting safe operation requirements, a robot must fit inside a 10¼ inch by 10¼ inch by 11¼ inch box to qualify for the competition. The qualification inspection will be available prior to the first round of play.
- Robots may be modified physically, reprogrammed, and/or recharged between each match. However, any physical modification will require a re-inspection for safety and overall size compliance
V. Playing Field Objects
- Wooden blocks will be used to represent
mineral-bearing rocks on the moon. The blocks will be cubes measuring 2 inches
on each side (see Attachment D).
- There will be a total of seven blocks. Two
of the blocks will be colored RED, two will be colored WHITE, two will be
colored BLUE, and one will be colored BLACK.
- One passive RFID tag will be attached to
each block. The tags will have numbers encoded in them. Each block will have a
unique number (13 June).
- Seven RFID tags with the same numbers as
those to be used in the competition will be mailed to each registered team. The
tags are 50 mm in diameter.
- RED blocks have a 15-point value, WHITE
blocks have a 20-point value, BLUE blocks have a 25-point value, and the BLACK
block has a 30-point value.
- The color of a block and the color of
the playing field on which it resides are not necessarily the same.
VI. Rules of Play
- During the first three rounds, there
will be only one robot on the playing field (13 June).
- During the playoff rounds (see Appendix
F), two robots will compete on a single playing field at the same time (13
June).
- Prior to the beginning of play, the next
team(s) to play will be announced. They must present their robots and place
them on a robot home base within one minute of the announcement. Missing this
deadline will result in disqualification for the missing team(s) for that
match. For the playoff rounds, home base assignments will be
decided by the flip of a coin by one of the contest officials (13 June).
- A hands-off period will follow the
placement of a robot on the playing field. During this time, seven wooden
blocks with RFID tags will be placed on the playing field in a symmetrical
pattern with respect to each robot home base. This pattern will be randomly
drawn from a set of unique patterns established prior to play. The blocks will
be placed with the RFID tags facing toward the front (home base side) of the
playing field (13 June).
- After the blocks have been placed on the
playing field, a contest official will give a verbal start command. A team
member may then manually start the robot by pressing a button or flipping a
switch on the top of the robot. The start button or switch must be indicated to
a contest official prior to the start command. No further interaction between
the robot and a person may then take place until the six-minute match ends or a
team decides to terminate its participation. Any points scored until early play
termination for a team will count towards the final point tally for that match.
- The end of a match will be indicated by
a buzzer.
- The blocks must be picked up off of the
field and transported to the home square to score. Blocks that are pushed
across the surface will not score (23 July). A robot may transport any number
of blocks at a time.
- Destructive Interference: A team may not
take any action that purposely interferes with the course of play or causes
damage to the playing field or competing robot. The penalty for destructive
interference is disqualification for that match.
- A match is six minutes (13 June) from
the point that the verbal start command is given. A buzzer will sound the end
of a match and no further points will be scored.
VII. Judging & Scoring
- Points are scored by placing blocks in a robot’s home base. “In a robot’s home base” will be interpreted as meaning that any portion of a block is within the boundary of the home base square. If a block is placed wholly or partially on another block in the home base square, it will count as being in the home base square.
- Ten points are awarded to a robot that completely leaves the starting square.
- If a robot carrying blocks is in any part of the home square at the end of play, all the blocks it carries, up to the maximum number allowed, will score.
- During the first three rounds, a block will only score if placed in the robot’s home square (13 June). If a block is placed in an opponent’s home square (during the playoff rounds), its value will score points for the owner of that square (13 June).
- The contest’s judge decision is final regarding whether a block is in scoring position or not.
- Hoarding Penalty: Due to limitations in transporting mass back to earth, a robot may only score (31 July) a maximum of four blocks. If more than four blocks are placed in home base, points will only be scored for the four lowest value blocks. During the playoff rounds (13 June), any blocks in excess of the four lowest scoring (31 July) will be scored for the opponent team.
- Blocking Penalty: A robot may not persistently position itself near a competitor’s home base so as to block it from reaching its home base. If this situation occurs, the blocked robot will score all the blocks it possesses or deposits in the vicinity of its home base. A stalled (doesn’t move for one minute), blocking robot will be removed from the playing field.
- Poaching Penalty: Disturbing or removing blocks from an opponent’s square, whether intentional or not, will not decrease the score of the “poachee” nor increase the score of the poacher and MAY be considered grounds for disqualification. If disqualified, the offending robot will be removed from the playing field and play will continue.
- Extending a portion of the robot beyond the bumper while the robot is in motion will result in a penalty of one point per second of violation.
VIII. Tournament Format
- There will be three preliminary rounds of play for all robots, and playoff rounds for the eight highest scoring robots (13 June).
- Each team will play three preliminary rounds in which only one robot will be on the playing field (13 June)
- The final score for a team will be the sum of points accumulated in the three preliminary rounds. A team’s pre-playoff rank will be determined by its final score. The highest scores will determine the top eight teams. In case of ties, i.e. more than eight teams qualify for the playoffs, the time taken for the last block scored, will be used as a tie breaker (31 July). If more than eight teams still qualify, additional, single robot matches will be held for the tied teams.
- The top eight teams will play each other in head-to-head competition, with two robots competing for blocks on the same playing field, during the playoff rounds. The two winners of the semi-final playoff will play each other for first and second place honors (13 June). The two other semi-final teams will play each other for third place honors (31 July). The play-off elimination ladder is shown in Attachment F.
- IEEE student membership is required of all team members participating in the competition. Only one entry is allowed per school and the school must be in Region 3 (southeast) and have registered by March 7, 2008 (31 July). Team registration form is located elsewhere on the web site (31 July).
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All judges’ decisions are final
IX. Tolerances
All materials, sizes, and
construction techniques and tolerances are given in the appropriate
attachments.
X. Contact Information
Dr. John Piccirillo
Electrical and Computer Engineering
University of Alabama in Huntsville
Huntsville, AL 35899
(256) 489-3645
jpicciri@eng.uah.edu
Dr. Laurie Joiner
Electrical and Computer Engineering
University of Alabama in Huntsville
Huntsville, AL 35899
(256) 824-6126
ljoiner@ece.uah.edu
ATTACHMENT A
Playing Field
Note: This sketch is not drawn to exact scale!!!
Playing
Field Materials
- Plywood Base
The base is constructed from two pieces of 3’ x 6’ 1/2” thick plywood. The
competition playing field will use A grade plywood, although B/C plywood is
useable, since 2/3 of the surface area is covered by coarse material.
- Wall Material
An eight-inch-high wall of 1/2-inch thick plywood painted flat black will
completely surround the plywood playing field base. The top of the wall will be
8 inches from the top of the playing field and is attached to the outside edge
of the plywood base so that the interior of the base measures six feet by six
feet.
- LED Beacons
There are two LED navigation beacons, one in each of the home base corners. Each
is constructed from a PVC housing, six (13 June) IR LEDs, and current limiting
resistors. A square wave-driving circuit powers the beacons. The housing is cut
from 4.5-inch diameter, schedule 40 PVC. The PVC is cut into an eight-inch high
section and then cut into quarters lengthwise. One piece is used for each
beacon, details in Attachment C.
- Paint Specifications
Four paint colors are used: flat black, flat white, gloss red (23 July), and
blue enamel. Paint product specification is given in Attachment B.
- Rock Specifications
Two types of coarse materials are used to cover portions of the base: sand
mixed with paint and pea pebbles (13 June). Material product specifications are
given in Attachment B, construction details below.
- Adhesive Specifications
The sand will be mixed with white paint for Zone 2 and an adhesive is used to
bond the pea pebbles to the plywood base. Adhesive product specification is given in Attachment B.
Construction Details and
Suggestions (Detail and Illustrated Instructions)
- Cut Base. Cut each 4 x 8 sheet of
½-inch plywood into a 3- by 6-foot piece. These two pieces will form the entire
playing field base.
- Establish Zones. Temporarily put the two
plywood pieces together to form a 6’ by 6’ base. From the middle of the long
edge of one piece draw two circular arcs, one 30 inches in radius and one 48
inches in radius on the plywood surface, as illustrated in the Figure above. The
area enclosed by the 30-inch arc is Zone 3; the area between the 30 and 48 inch
arcs is Zone 2. Outline a 12 1/2”-by-12 1/2” square in each corner opposite
Zones 2 and 3. The area outside the arcs and bases is Zone 1.
- Prepare Coarse Material. Mix one quart of sand with one quart of white paint (31 July) to paint Zone 2. First wash the pebbles in water to remove all the fine, gritty material (23 July). Remove the rocks from the gritty material by passing a cat litter scooper through the washed pea pebbles. Keep all the rocks and dispose of the grit. Process enough of the pea pebbles to cover Zone 3. You will need a little less than one bag (23 July) of sorted pea pebbles to cover Zone 3.
- Prepare Zone 3. Spread the entire bucket of gray adhesive evenly over Zone 3. You may use a wide-bladed putty knife or a tiling trowel to smooth the adhesive. Spread the pea pebbles fairly evenly over the area and press firmly into the adhesive. Let set for at least 48 hours at room temperature. When the adhesive is set, tip the upper half of the playing field to remove all the loose rock that did not bind to the adhesive. A few good taps to the bottom of the plywood will help shake off the loose material.
- Prepare Zone 2. Paint Zone 2 with the
sand and paint mixture.
- Prepare Zone 1. Before painting Zone 1
blue, paint the white home base squares. Use two coats of paint and when dry
mask off with painters masking tape. Then apply a coat of blue paint to Zone 1.
- Prepare Walls. Cut the 1/2-inch plywood
into 8 ½ ” strips and paint flat black. When dry, affix the walls to the
plywood base on all sides in any manner that is sturdy. The official playing
fields will have the walls nailed and glued to the edge of the base and have 2”
L-shaped, steel brackets on the outside connecting the walls to the base. Brackets
will also be used on the outside of the corners.
- Assemble Playing Field. In order to get
the two halves of the base to meet, you may need to use a putty knife to remove excess material from the inner edges of the plywood
halves. The official playing field will use metal brackets on the outside of
the walls to join together the two playing field halves. Affix the IR Beacon PVC housing by gluing or screwing to the walls (attaching with #4 wood screws
will allow easy removal for modification or repair. Pre-drill screw holes with
a 1/8” twist bit).
Dimensional Tolerances
The overall playing field size will have a size tolerance of +/- one-half inch. We will strive for quarter-inch tolerance, but wood is not a precise medium and the size is also subject to humidity changes. The texture of the rocky surface can not be specified accurately, as is appropriate to the nature of a lunar surface model. Some areas will have more material than others, and although we will attempt to make the surface level, irregularities will exist.
ATTACHMENT
B
Shopping List
Playing Field
- Base. Two, 4’ x 8’ by ½” thick plywood panels. The main property required is flatness. You may also use OSB panels or plywood sheathing used for roofing. The choice depends on how much you want to spend. The official playing field will use 1/2 ” thick, grade A plywood.
- Walls. One 4’x8’ panel, 1/2” thick.
Paint
- WHITE. Rust-Oleum, Painter’s Touch, Flat
White, 1 quart. Home Depot SKU 359-339
- BLACK. Rust-Oleum, Painter’s Touch, Flat
Black, 1 quart. Home Depot SKU 217-927
- BLUE. Rust-Oleum, Protective Enamel,
Gloss Royal Blue, 1 quart. Home Depot SKU 527-117
- RED. Rust-Oleum, Painter’s Touch, Gloss
Apple Red, 1 quart. Home Depot SKU 217-868
Rocks
- Sand. Pool Filter Sand, Home Depot SKU 747-181.
- Pea pebbles. Vigoro Decorative Stone,
0.5 cubic foot, Home Depot SKU 440-773
Adhesive
- GRAY. Tile Perfect, Gray Premixed
Thinset, 1 gallon. Home Depot SKU 699-006
Infrared Beacon
- IR LED. High Output, 5 mm, twelve (13
June). Radio Shack 276-143.
- PVC Pipe. 4.5 inch diameter, schedule 40. Home Depot SKU 295-112
(This commonly comes in 5 and 10 foot lengths.)
Playing Field Blocks
- Wood cubes, 2” on a side. Woodworks,
Ltd., SQ-2000, www.craftparts.com/mall/Blocks.asp
- RFID Tags, World Tag 50 mm, S2048. We supply seven tags to registered teams. These tags will be identical to those used during the competition.
Parts and Tools (suggested,
not required)
- Adhesive Spreader. 3” wide blade putty
knife or a notched tiling trowel, about 4 ½ “ by 9 ½” (notched edge not used)
makes the job a lot easier. A rubber float (used for grouting tile) is handy
for pressing the rocks into the adhesive.
- Buzzer. Radio Shack, TBD.
- Kitty Pan Scooper.
ATTACHMENT C
Navigation Beacons
Navigation Beacon Materials
- PVC Pipe.
Four-and-a-half-inch diameter, schedule 40 PVC pipe will be used.
- IR LEDs.
Six (13 June) IR LEDs per beacon will be connected in series with an
appropriate current limiting resistor to operate the LEDs at approximately 100
ma.
- Timer Circuit.
The timing circuit will flash the left beacon LEDs with a 2.5 kHz (plus or
minus 5%), 50% duty cycle square wave, and will flash the right beacon with a
4.0 kHz (plus or minus 5%), 50% duty cycle square wave.
Construction
- Beacon Housing. Cut off a eight-inch
long section of the PVC pipe. Slice this section lengthwise in quarters. Drill
six (13 June) one-quarter-inch diameter holes equally spaced along two
horizontal, parallel lines located one third and two thirds of the way between
the ends of the pipe (13 June). Countersink the holes on the convex side to provide the LEDs
with a wider angle of illumination (31 July). Do this for both beacon housings. Paint the
convex side flat black, the same as the playing field walls.
- LED Assembly. Fit the LEDs into the
beacon housing holes and fix in place (we used hot glue over the back of the
LEDs). Solder the LED leads in series, anode to cathode. Choose a
current-limiting resistor, of appropriate wattage, according to the power
supply voltage you choose and solder to one end of the LED string. It is
suggested that you wire a polarized, locking connector to the LED assembly and
wire a visible LED in parallel with the IR LEDs to visually verify when power
is applied.
| Half
Cylinder |
| Quarter
Cylinder
|
| Drilled
Quarter
Cylinder |
|
IR
Beacon
Wire six IR LEDs in series with a current limiting resistor and hot glue in place. Wire the large red LED (which contains a current limiting resistor) in parallel with the IR LEDs to give a visual indication of power on.
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ATTACHMENT
D
Playing Field Blocks
Playing Field Blocks
Construction
- Seven Wooden Cubes. Make or purchase
seven, wooden cubes two inches on a side. Two blocks are painted RED, two
WHITE, two BLUE and one BLACK.
- Affix the RFID Tags. RFID tags will be
sent to each school team that registers for the hardware competition. The RFID
tags will be affixed to one face of each block. Each block will have a unique
number (13 June). These ID numbers will be furnished along with the tags.
RFID Tags
The committee will supply RFID tags to registered teams.
Dimensional Tolerances
The blocks will have a size
tolerance of 1/8-inch on each side.
ATTACHMENT
E
Playing Field Block Layout Pattern
In the grid pattern below, RED,
WHITE, and BLUE blocks will be placed in the center of 10-inch squares
(position of dots in diagram), and the BLACK block will be placed on the center
vertical line (x in the diagram). Neither grid nor dots nor 'x' marks will appear on
the playing field. Each block of the same color will be placed symmetrically
about the vertical center line in the figure below. Areas around the home bases
and adjacent walls will be excluded, as shown below, 6-inches from the walls
and 3 1/2-inches from the inner base boundaries.
- RED, WHITE, and BLUE blocks will be placed in the center of 10-inch
squares (position of dots in diagram), arranged in the grid pattern below
(neither grid nor dots nor x's will appear on the playing field.
- Blocks may be placed in adjacent
squares, except no block will be placed within one square of the BLACK block.
ATTACHMENT F

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