IEEE Computer Society and GBC/ACM

7:00 PM, Monday, 7 October 2013

MIT Room E51-315

3D Virtual Worlds and Simulation: The Human-Computer Interface

Barton Fiske, zSpace

Mulitcore processors and engines can now create immersive, interactive 3D environments for computing, creating, communication and entertainment. These systems can run on ordinary PCs and gaming consoles, bringing new capabilities to computer applications and cloud-based services and changing the way people learn, play and create. zSpace provides a highly realistic 3D visualization experience that enables designers and engineers to work with product designs in a way not previously possible in a traditional 2D computing environment. Using a proprietary stereoscopic display, trackable eyewear, a new type of direct interaction stylus and an innovative software platform, objects in zSpace appear solid in open space, with full color and high resolution, and can be directly manipulated as if they were real physical objects. This capability gives users a natural way to navigate, grab, slice, carve, zoom and explore models as never before possible. The talk and demonstration should be of interest to professionals working on emerging tools for revolutionizing their industries with new human-computer interface models, and to understand zSpace's development of a unique interaction facility using displays and sensors. zspace.jpg

Barton has been fascinated by 3D graphics, visualization and computer gaming from a very early age and pursued his degree in Computer Science specifically to further these interests into a full blown profession. A graduate of the Rochester Institute of Technology, Barton has more than 25 years experience in a variety of roles, ranging from software engineer to systems engineer and demo architect for Sun Microsystems, senior cloud architect for Oracle and most recently as the director of technical sales and evangelism for zSpace.Barton is the co-author of two books on Java programming and has developed dozens of interactive demo experiences for a wide variety of industrial scenarios, from global product launches to end user applications.

This joint meeting of the Boston Chapter of the IEEE Computer Society and GBC/ACM will be held in MIT Room E51-315.  E51 is the Tang Center on the corner of Wadsworth and Amherst Sts and Memorial Dr.; it's mostly used by the Sloan School. You can see it on this map of the MIT campus. Room 315 is on the 3rd floor.

Up-to-date information about this and other talks is available online at https://ewh.ieee.org/r1/boston/computer/. You can sign up to receive updated status information about this talk and informational emails about future talks at https://mailman.mit.edu/mailman/listinfo/ieee-cs, our self-administered mailing list.

Updated: Aug 28, 2013.