Description
Exchange of experiences in utilization of advanced ICT for education Development of a multidisciplinary platform for information exchange in research and development of multimedia and hypermedia applications, in a complex computer support of learning and in new telecommunication services Creating of a broad database of future customers and users of the presented services Supporting a collaboration among the users and suppliers of learning solutions.
Call for paper
Important Dates
Draft paper submission deadline:2018-09-09
Call for paper description
TOPICS AND SUBTOPICS
1. Education and Research
- Politics of educational process in knowledge society
- Platforms for consensus, comparison, evaluation, and development of politics of education
- National and European Qualifications Framework
- Revitalization of higher education and promotion of industry - university collaboration
- Multinational educational, training, and youth partner programs
- International projects of innovative teaching and learning
- Educational structures over crossing country borders - international recognition of qualifications and comparability of qualifications
- Sharing best practices on intercultural education
- Education, Research and Globalization
- Leadership and University Administration
- Digital Divide and access to the Internet
- ICT Skills
2. Emerging Technologies in Education
- Evaluation of impact of high - speed networks and new generation Internet access on users
- Experiences with building and operation of emerging broadband communication structures, in particular of high - speed internet for academic sphere
- Presentations and verification of publicly oriented network applications and systems (e.g. multimedia applications, videoconferencing, IP streamings with elements of Quality of Services)
- Architectures and design of distributed learning environments
- Methodologies for www - based courses
- Multimedia/hypermedia systems
- Presentation and sharing of knowledge in the implementation and operation of eStrategy
- Social Networking: Blogs, Wikis, …
- Educational/Serious Games and Software
- IT Services Management and Development
- Security and Data Protection
- Videos for Learning and Educational Multimedia
- Animation and 3D Applications
- Virtual and Augmented Reality
- Learning and Teaching Innovations
- Advanced classroom applications and technologies
- m-Learning: mobile applications and technologies
- Blended Learning and Flipped Classroom
- e-Tutoring and e-Mentoring
- Learning Management Systems (LMS)
- Building Virtual Communities
3. E-content Management and Development, tools and content – oriented application
- Agents and agent’s systems
- Author environment and authoring tools
- Interactive learning environments
- Group-ware tools
- Virtual reality and virtual eLearning infrastructures
- Quality and efficiency of eLearning
- Complex eLearning environments and solutions
- Concepts and modeling of virtual infrastructures: eLearning, e-business, e-medicine, virtual laboratory, virtual university
- mLearning: blending the web - based training and wireless eLearning
- Management and engineering of eLearning systems
- Standardization of eLearning objects
- Intelligent tutoring
- Perspectives in security and research
- Digital Libraries and Repositories
- User-Generated Content
- Open Content
- Learning Analytics
- Learning Management Systems (LMS)
- Building Virtual Communities
- Plagiarism and Intellectual Property Rights
- Digital Rights Management
- Knowledge Management
- Training the e-Trainer
- Online Assessment
4. Cases and projects
- Specific courses and designing solution in the countries and institutions
- Institution - specific cases
- Virtual universities and university portals
- Trends in development of new communication technologies and services
- eLearning and legislation
- The sustainability of open access in news media and higher education, and the impact of massive open online courses (MOOCs)
- New Experiences for Curriculum
- Integration of cross-cultural studies
- Generic skills and their development
- Courses, Tutorials and Labs
- Course management
- Skill needs of Labour
5. New Trends and Experiences and New Challenges for the Higher Education Area
- Vocational training
- Employability issues and trends
- Language Learning Innovations
- STEM Education Experiences
- Pedagogical Methods and Innovations
- Collaborative and Problem-based Learning
- Game-based learning and Gamification
- Academic Advising and Tutoring
- Assessment of student learning
- Examination Policies and Grading methods
- Learning space design: Next generation classroom
- New challenges for the Higher Education Area